The Fairelands is a vast a complex place, a colliding of worlds and cultures, thrown together for who knows what end? With that co-location of cultures comes ad-hoc tourism and opportunistic trading, the merchants across the Fairelands lay out their wares in anticipation of vast crowds of bargain hungry travellers seeking the new and exotic from far off lands.
And it's a good thing too, it seems to me. For while I have singularly failed to track down my dunderheaded colleagues, it would seem that I was right to fear for their well-being.
that I first heard the appeal.
News just in from Steelhead informs us that Questers known as Dr Wirefly, Professor McMinn and Miss Primm are wanted in connection with the murder of a citizen of Steelhead. They were apprehended in Steelhead but escaped by drugging the Sheriff and his trusty deputies.
These people are highly dangerous – if encountered, they should be reported to the Sheriffs of the Faireland. We are asking Fairgoers not to risk danger by approaching them directly. If you see any other Questers, however, we believe you may still safely approach them and request information (and gifts).
Hastily I withdrew from the club, no easy task when the club is a flying ship whose like I could but dream of owning, no bag of flight gas holds this vessel aloft, it is instead supported by a living dragon.
The Faireland's Sheriffs are looking for them. The travellers and merchants are being warned to lookout for them, with promises of rewards for their capture but the good news is that all the while those pleas continue I can be certain that they have not been apprehended.