Join us to celebrate the Return of the Quest for the Golden Prim at Fantasy Faire – and rescue some of our characters!

4/27/13  at 1:54 PM
Join us today, Saturday 27th April, at a party at the Explorer’s Club (Oriental Branch) from 2pm – 5pm to celebrate the relaunch of the Quest for the Golden Prim.

And – as the party begins, we suspect that some – at least – of the Fugitives will be safely under lock and key!

We're combining a party to celebrate the return of the steampunk/gaslamp fantasy webcomic, The Quest for the Golden Prim with a Jail and Bail event to raise funds for Relay for Life at the Fabulous Fantasy Faire.

Followers of the web comic may recall that the three academics were falsely accused of murder in Steelhead but were fortunately able to escape from jail - only to find Steelhead threatened by a massive volanic eruption.

Volume 1 ended with the majority of the Quest attempting to fly before the explosion ... their fate left hanging in the balance ... and their destinatuion somewhat hazy ...

Now we will be serialising Volume 2 on our new website at - and we are planning to release a new installment each week, accompanied by games and contests.  

So do come and join us from 2pm - 5pm today, to celebrate the relaunch of the comic, to explore the amazing Explorers' Club, and to donate some Lindens to a very good cause!

We seek them here, we seek them there....

4/26/13  at 4:19 PM
Diary Entry: Thursday, 26th April
The Fairelands is a vast a complex place, a colliding of worlds and cultures, thrown together for who knows what end? With that co-location of cultures comes ad-hoc tourism and opportunistic trading, the merchants across the Fairelands lay out their wares in anticipation of vast crowds of bargain hungry travellers seeking the new and exotic from far off lands.

 And it's a good thing too, it seems to me. For while I have singularly failed to track down my dunderheaded colleagues, it would seem that I was right to fear for their well-being.

I have explored the lands many times, but there is too much ground for just one person to cover and have any realistic hope of finding them. There have been times when I would have sworn I had seen them. High above me on the the upper levels of the floating city known as Titans' Hollow yet by the time I had run up the flights of steps to reach them, all trace of whoever it had been had simply vanished.

Two night's ago I ventured out to a nightclub, to see if I could find out any news or rumours and it was there that I first heard the appeal.
News just in from Steelhead informs us that Questers known as Dr Wirefly, Professor McMinn and Miss Primm are wanted in connection with the murder of a citizen of Steelhead.  They were apprehended in Steelhead but escaped by drugging the Sheriff and his trusty deputies.

These people are highly dangerous – if encountered, they should be reported to the Sheriffs of the Faireland. We are asking Fairgoers not to risk danger by approaching them directly.  If you see any other Questers, however, we believe you may still safely approach them and request information (and gifts).

Hastily I withdrew from the club, no easy task when the club is a flying ship whose like I could but dream of owning, no bag of flight gas holds this vessel aloft, it is instead supported by a living dragon.
The Faireland's Sheriffs are looking for them. The travellers and merchants are being warned to lookout for them, with promises of rewards for their capture but the good news is that all the while those pleas continue I can be certain that they have not been apprehended.
And tonight, whilst exploring the caverns of DragonSpire I caught sight of them. I know I was not mistaken, you don't get to fly a ship for long if you are prone to fanciful apparitions and mirages.Before I could lay chase, I was enveloped in a crowd of dwarves intent on mining the rich seams of jewels. I had lost them again, but I feel I am closing now. I must hope I am one step ahead of the Sheriff's, if all the other rumours are to be believed they are efficient and without mercy.

Another day, another quest

4/21/13  at 5:35 PM
"Dear Frankie
There is new information regarding our expedition. We would like to engage your services once again.
Please meet us, at the Explorers’ club, Lotus Valley Dream, Fairelands. We will be studying the scientific nature of the Fairelands phenomena and will be staying at the club for about a week from the 20th April.
Please come.
Professor McMinn, Dr Wirefly and Miss Primm"

Diary entry 21st April,  11am
I should probably have just burned the blasted card, but I'm somehow still somewhat intrigued by this whole group of haphazard adventurers and, needless to say, I could do with the work. So I kept the card, but moreover, I kept the appointment and now I find myself sat in the Explorers' club. I arrived last night and so far there has been no sign of the three signatories. I'm not yet sure if I'm worried, it's a bit too early, they are academics after all, and not renowned for their punctuality or reliability.  I think I'll save the worrying until after lunch.

Diary Entry 21st April, 2pm
Still no sign of my learned friends. Far too smart to have brought a map between them no doubt. But now I am beginning to get worried. Last night I felt sure I glimpsed Lady Copperhead here. Trouble is never far behind that one, and then at lunch I would swear I saw her companion here too. I really don't like the way this is starting to look.

Diary Entry 21st April, 4pm
I can't wait here any longer. My head is telling me to get out of Fairelands and forget it all, but they are here somewhere, I am sure. So I've decided to go out and find them, but I've left a note with the card so that if they do arrive they'll know to wait here. It is hard to know what to say. I cannot be too explicit because I have no idea who to trust here and my only choice is to leave this somewhere conspicuous.

"Dear three,
I arrived on schedule to find nobody here. I have waited long enough and will now begin to search for you. When you see this, do not leave, get rooms and stay there.

Seraph City celebrates its third birthday with a party!

4/6/13  at 4:05 PM

The Seraph Club
 There's a special event to celebrate in Seraph City!

Seraph City, the beautiful 1930s dieselpunk city that figured as a key location in The Blackened Mirror - is celebrating its third birthday today, Saturday 6th April, with a party at the Seraph Club from 6 - 9pm.

There have been some changes recently in the region - awesome new sim surrounds, and the region is acquiring more mesh builds. There are also some available sites for renting, and plans to add some games - like the murder mystery in the offices of The Daily Prim (which will be updated shortly).

 For today's event, evening wear is preferred (1920s - 1930s style would be perfect), and, they say, "tea" will be available from the bar!

It should be a fun evening - hope to see you there!

The Streets of Seraph City