
 
- Armada Breakaway and Commander Vernden Jervil. 
Photograph by Junie Ginsberg 
 
As
 the coming weekend ends, so will Armada Breakaway. It is an Armadan 
tradition to burn when you go, and already the floating city is hot with
 the growing flames.  They will reach their peak this weekend, and then 
the city will vanish to smoke and ember, but hopefully will live on in 
everyone's dreams and memories.
Amongst the citizens of Armada is a
 small, unruly faction known as the Scoundrel Fleet. These notorious 
pirates have secured an island in the Blake Sea (or they may have 
possibly thrown the previous inhabitants to the sharks). This island 
will provide a safe (?) haven to continue our traditional "Tall Tales 
and Outright Lies" story nights, as well as ironclad practice and 
general mayhem at "Chaos!"
You are cordially invited to help give 
Armada Breakaway a proper sendoff. Mark these events on your calendar, 
and we will see you there!
Dance While Armada Burns
Saturday, January 26th, 6-9pm slt
The Sovereign, Armada Breakaway
Come celebrate Armada Breakaway while you can!  First we have the 
Armada Sirens dance troupe.  Then, Ahnyanka Delphin DJ's as we party 
while the floating city burns. This is literally your last chance to 
see, as Sunday the Lindens cast their net and tow it in.
February 17, 2013: 6:30 till ? slt
Tall Tales and Outright Lies
Collaborative story - The Exodus from Armada
 Scoundrel Fleet Headquarters, Blake Bay
 
On
 February 17rd starting at 6:30pm slt, We will be having a Tall Tales 
special event, telling the story of the fleet's flight from Armada on 
the spot. All are welcome to watch or participate in the event. 
Currently we are looking at doing the story in 3 sections:
Part 1: The Fire
A
 number of fires started on Armada for various and unrelated reasons at 
the same time. Participants are encouraged to tell how they saw one of 
the fires starting, or how they heard a fire started. Or how they saw a 
fire and are sure it is Bob's fault. Once we have a good blaze going...
Part 2: The Escape
The
 actual flight from the floating city. Grab what you can and run in 
boats, warships, rafts, or whatever else you can find and make for the 
remote island that the Scoundrel fleet discovered. I am told they may 
have been people living there that needed to be evicted as we moved in, 
method left up to the individual storyteller.
Part 3: A New Home
The
 Scoundrel Fleet's first days in their new home. Setting up the 
beginnings of a base camp, scouring for resources. Erecting the first 
structures. Then taking to first steps to regain our position as the 
terror of the seas.
A few notes for people who are not part of Armada or the fleet and may wish to contribute:
You
 are still more then welcome to come participate in the story, or just 
watch it unfold. The two ideas that first come to my mind is that you 
just happened to visit the city on the wrong day and have to escape the 
fire with everone else. Alternately, if you want to adopt a new persona 
for the night just to participate, we will not mind at all. You could 
even redshirt such an individual if you feel the tale needs some 
tragedy. Of course any other ideas are also welcome.
As a last 
note, feel free to come with material prepared, but be ready to adjust 
it in process if it doesn't quite fit what is going on. I hope to see 
you all there!